Tag: STEAM approach

5 ways to develop creative STEAM projects.

It is possible to deliver a STEAM project to students which kills creativity. Without significant and purposeful learning design STEAM learning can inhibit the very things we are trying to support students to develop. Here are five tidbits of thought to help you think critically about STEAM and creativity.

Five ways to make the most of your micro:bit

Integrating STEAM and robotics in the classroom can be expensive. Thankfully there are many low-cost options such as the BBC micro:bit which, with a little resourcefulness and tinkering can be a great tool to get started with. If you are

Scratch 3.0 – What’s new?

Scratch 3.0 is available to try in beta version and it has some awesome new features. I’ll show you a couple of them in this video. If you’ve never used Scratch before or are an old pro you’ll be delighted by how much computational thinking can be developed in this user friendly system to design games, animations and stories.

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How to get more out of your STEAM lessons in class

Have you been engaging your students with STEM or STEAM projects and experiences but wondering how you can better focus the learning? Here are two simple ways you can maximise the learning outcomes for your students and they both begin at the planning phase.

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